JDJARED DICKINSONLEVEL DESIGN PORTFOLIO
Available for opportunities

SENIOR LEVEL DESIGNER · AAA / VR

DecadesofEpic Levels

Cinematic, readable, performance-minded spaces built to create memorable player stories.

More than two decades shaping campaign missions, multiplayer maps and VR combat spaces across Call of Duty and original IP.

LIVE DESIGN READOUT

Stronghold

Firewall: Ultra Stronghold DLC Map. 4 v 4 MP level. Quick TTK.

Live design readout media INSERTIONCOMBAT POCKETSET PIECEBREACHEXFIL
FLOWWIDE → NARROW → WIDEPACINGQUIET / PRESSURE / RELEASEFOCUSREADABILITY + AGENCY

01 / SELECTED WORK

MISSIONS
THAT SHIP.

Selected credits from AAA campaign, multiplayer and VR. Project entries are designed as editable case-study shells so private media and deeper breakdowns can be added safely.

VIDEO HIGHLIGHT REEL

SELECTED WORK
IN MOTION.

A short reel of shipped work, level design moments and playable spaces.

Highlight reel not added yet.

02 / PROCESS

FROM INTENT
TO PLAY.

A production-minded process focused on proving the experience early, communicating clearly and protecting the player’s understanding through every art and implementation pass.

03 / ABOUT

BUILDING SPACES
PLAYERS REMEMBER.

I am a senior level designer with more than two decades across AAA shooters and VR, spanning paper design, greybox, scripting, encounter flow, world building, multiplayer balance and cross-discipline leadership.

04 / CONTACT

LET’S BUILD THE NEXT
UNFORGETTABLE PLAYSPACE.

Available for senior and lead level design conversations, consulting, portfolio reviews and select collaborations.