SENIOR LEVEL DESIGNER · AAA / VR
DecadesofEpic Levels
Cinematic, readable, performance-minded spaces built to create memorable player stories.
More than two decades shaping campaign missions, multiplayer maps and VR combat spaces across Call of Duty and original IP.
Stronghold
Firewall: Ultra Stronghold DLC Map. 4 v 4 MP level. Quick TTK.
01 / SELECTED WORK
MISSIONS
THAT SHIP.
Selected credits from AAA campaign, multiplayer and VR. Project entries are designed as editable case-study shells so private media and deeper breakdowns can be added safely.
VIDEO HIGHLIGHT REEL
SELECTED WORK
IN MOTION.
A short reel of shipped work, level design moments and playable spaces.
SIGNATURE CASE STUDY
THE LEVEL
IS THE STORY.
Show the design thinking behind the final screenshot: critical path, encounter escalation, sightline control, player choice and the iteration that made it work.
02 / PROCESS
FROM INTENT
TO PLAY.
A production-minded process focused on proving the experience early, communicating clearly and protecting the player’s understanding through every art and implementation pass.
03 / ABOUT
BUILDING SPACES
PLAYERS REMEMBER.
I am a senior level designer with more than two decades across AAA shooters and VR, spanning paper design, greybox, scripting, encounter flow, world building, multiplayer balance and cross-discipline leadership.
04 / CONTACT
LET’S BUILD THE NEXT
UNFORGETTABLE PLAYSPACE.
Available for senior and lead level design conversations, consulting, portfolio reviews and select collaborations.